In ‘Rainbow Dash’, the user has control over a ball which has to clear obstacles either by jumping over them or avoiding their position by going by the side. The thumb can be used to scroll the ball’s horizontal position and tapping the ball would make it jump. The intensity of the tapping or basically the duration of how long the ball was tapped would determine how high the ball is to jump, though there is a maximum threshold height to which it can jump.

The fun and challenging part is that the obstacles are brick walls which are color coded. This implies that each block of wall has a different color and each color represents different height. If a player only taps on the ball once and tries to jump over a while wall they would succeed because it is the lowest wall, however the black wall has the height value so they have to time it. The array of walls make it confusing since we are trying to co-relate colors with depth.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPercyX
Made withGodot
Tags2D, Casual, jumping, Pixel Art
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few seconds
LanguagesEnglish
AccessibilityInteractive tutorial, One button, Textless

Leave a comment

Log in with itch.io to leave a comment.