Rainbow Dash
In ‘Rainbow Dash’, the user has control over a ball which has to clear obstacles either by jumping over them or avoiding their position by going by the side. The thumb can be used to scroll the ball’s horizontal position and tapping the ball would make it jump. The intensity of the tapping or basically the duration of how long the ball was tapped would determine how high the ball is to jump, though there is a maximum threshold height to which it can jump.
The fun and challenging part is that the obstacles are brick walls which are color coded. This implies that each block of wall has a different color and each color represents different height. If a player only taps on the ball once and tries to jump over a while wall they would succeed because it is the lowest wall, however the black wall has the height value so they have to time it. The array of walls make it confusing since we are trying to co-relate colors with depth.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | PercyX |
Made with | Godot |
Tags | 2D, Casual, jumping, Pixel Art |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few seconds |
Languages | English |
Accessibility | Interactive tutorial, One button, Textless |
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